![]() ![]() Characters immediately became more sinister, or silly, or endearing. As soon as he did this, everything seemed different. His idea was to make everyone animals but treat them as regular characters – no corny animal names or gags. This was suggested by Nelson, our Lead Artist on the project. What drove the theme of animal characters? Question 2: According to the initial screenshot release, animals were depicted as the community population. About a year ago, we built a small team around Rick Davidson, the Game Director, and started experimenting with what worked best. My role in the game was to build a team to take everything we learned creating successful HOG franchises like Mystery PI and Vacation Quest and bring this sort of fun to Facebook. I’m Kurt Busch, the Executive Producer for Hidden Object games at PopCap and the General Manager of the Vancouver studio. Question 1: I would first like to begin by asking, “Who are you, and what is your role in the creation of Hidden Agenda?” ![]() And I have acquired much needed information from the stealthy hands of Hidden Object Executive Producer, Kurt Busch. PopCap has recently launched the beta for their Facebook title, Hidden Agenda. “An interview conducted with PopCap Games” ![]()
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